

The rune options lean more towards the tankier aspect, including some Team Speeds so he can act at least a little like a support, giving the denier on his team that little bit of extra speed. Endless Protection is used if you'd rather still be able to fire off some chip damage while also giving yourself a nice temporary shield to soak up some damage, but you'll also be sacrificing Hull Head's survivability that Unending Nightmare gives him. Burning Memories is fantastic for self-longevity, easily allowing him to soak up hits. The AoE Total Blind it provides is immensely useful. Everlasting Toxins is basically a must-have for any Hull Head. Ceaseless Torment is important for keeping away Hull Head's biggest weakness, being Damage Over Time Effects, or Torture Effects. This set leans a lot more on his self-sustaining side. Recommended Runes: 2 Life, 1 Team Speed: 1 Life, 2 Team Speed Endless Protection / Unending Nightmare (Endless for 30 Special dmg + Self 50% Shield, 22s, 3 CD) / (Nightmare for Self 50% Heal, 23s, 2 CD).Ceaseless Torment (AoE 35 Nature dmg + Self Torture Immunity, 30s, 3 CD).Burning Memories (Self Double Life + Fire Protection, 27s, 3 CD).Everlasting Toxins (AoE 30 Nature dmg + Total Blind + Poison, 28s, 3 CD).Recommended Moveset No Communists Allowed! (Self-Sustaining Attacker) Good sustainability with Shields and heals.Can apply Torture Immunity and Fire Protection.He can, however, act as a decent self-sustaining Curser, with his abundance of Poison and Blind skills and access to Shields and healing. While he's built like a Tank, with his high Life, double Shield relic slots, and miserable Speed, he has no way of applying any form of Taunt.

Sergeant Hull Head is an okay Curser with the second-highest Life in the Legendary meta and a trait that counters Resurrection monsters like Undertaker.
